3rd spacesocial.
an IRL social startup — a matchmaking platform for real-life friendship. we curated the room, guided the night, and closed the loop so strangers actually became friends.
the mission: help create 100,000 new connections.

1,700+
members
4,500+
users
55+
experiences hosted
5 figs
ticket revenue
[01] the story
[01]the problem
chicago is full of people and somehow everyone's lonely. after college the default paths to friendship disappear — there's no shortage of places to go or people to meet, yet 'we should hang out' almost never turns into actual friendship. what's missing isn't options. it's someone willing to make the first move for you.
[02]the bet
3rd Space Social was a one-stop platform for meeting, connecting & reconnecting in real life. a matchmaking algorithm grouped strangers by compatibility, and we curated everything else — dinner with your closest matches, SMS instructions guiding the night, then a second venue where the groups collided. meeting someone is only the first step, so we closed the loop: tell us who you clicked with, and we'd form the friend group.
[03]the run
we launched the mvp in july with four curated dinners and 160 users. eighteen months later: 1,700+ members, 4,500+ users, and 55+ experiences — supper clubs, open gyms, museum lunches, beach socials, a formal. i ran growth, ops, product and the content engine that filled every room, week after week.
[04]the ending
we wound it down in 2026. the honest lesson: community scales like a craft, not like software — every great room was hand-made. i learned more about product, distribution and people in those eighteen months than anywhere else, and everything i build now — the events, the apps, the content — traces back to this.
[02] the product
the platform underneath the parties — a matchmaking engine, an SMS concierge, and a feedback loop that turned one good night into a friend group.




the app
v2 was the full app — the SMS concierge rebuilt as a product that carries you from discovery to a formed friend group. designed end to end, in development when we wound down.






[03] on film
every experience had a disposable camera or two floating around the room. these are the scans — unstaged, mid-laugh, exactly how it felt.
[04] the footage
the content engine was half the company — every experience became a reel.