a camera app for motion. the long-exposure look — light trails, zoom pulls, dreamy swirls — rebuilt as hand-written gpu shaders you fire in one tap. shoot it live through the camera, or make the photo dump aesthetic after the fact.
the pitch: motion blur. shot live.

5
blur effects
2
film filters
<3s
per render
5.0★
on the app store
[01] the story
[01]the itch
the best frames in every photo dump are the blurry ones — the shot that moves. but the real slow-shutter look takes a tripod, a real camera and luck. i wanted the whole aesthetic in one tap, on the phone that's already in your hand.
[02]web first
before touching xcode i shipped the idea as a webgl editor in the browser: drag a photo in, five gpu shaders, a result in under three seconds. it proved people wanted the look, collected a waitlist, and every shader written for the web moved straight into the ios app.
[03]the craft
every effect is a hand-written fragment shader with opinions. intensity runs on a quadratic curve so 30% feels like 30%. centers stay protected so subjects stay sharp while the world streaks. a scene-aware enhance pass reads each photo — night gets bloom on the lights, day gets vibrance and clarity. analog is a kodak gold 400 homage, grain and all.
[04]shipped
live on the app store as blurrr camera. a real camera — live effect preview across 0.5x, 1x and telephoto — plus import, crop, compare, a non-destructive gallery for re-edits, and instagram stories sharing. the paywall gates saving, never shooting: you always see the result before anyone asks for money.
[02] one tap
the whole product in one gesture — a static frame in, motion out.


[03] the effects
five blurs and two film grades, each crafted meticulously. these are real outputs, not mockups.
[04] the app
the app itself — dark-room ui, effects dock, live camera.




[05] shot on blurrr
shot on blurrr — concerts, streets, stadiums, nights out.